Drider

Created from the body of a drow, warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider. Driders are sexually dimorphic. A female drider’s lower spider body is sleek and graceful, often similar to a black widow’s body, while its upper drow torso retains its alluring curves and beautiful face (with the exception of sharp, poisonous fangs). A male drider’s lower body is bulky like a tarantula, while its upper body is wiry and bears a hideous face more spider than drow, complete with fanged mandibles.

Standard Racial Traits
Ability Score Modifiers: Driders gain +2 Dex, +2 Wis, -2 Cha

Type: Driders are aberrations

Size: Driders are large creatures and gain +2 Size bonus to strength and a –2 size penalty to Dexterity. Driders take a –1 size penalty to their AC, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. Drider takes up a space that is 10 feet by 10 feet

Base Speed: Driders have a base speed of 30 feet +10 ft. due to extra legs (see below)

Languages: Driders begin play speaking Elven and Undercommon. Drow with high Intelligence scores can choose from the following languages: Any human language, Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin

Natural Armor: Driders have a tough exoskeleton, granting them a +2 natural armor bonus.

Hard to Trip: Due to drider’s 8 legs, they gain a racial bonus vs. trip attempts (see Quadruped below.)

Movement Racial Traits
Climb: Driders have a natural climb speed (2 RP) They have a climb speed of 20 feet, and gain a +8 racial bonus on Climb checks.

Darkvision: Driders have darkvision and so can see perfectly in the dark up to 60 feet.

Other Racial Traits
Quadruped: Driders have 8 legs. (4 RP) They gain a +12 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, driders may use weapons and armor as if the weapons and armor were Medium-sized (instead of Large).