Humans

Humans are most numerous and most diverse of all the civilized races, and with their variety of ethnicities are found virtually in every corner of the world. Humans are capable of both unspeakable evil and endless altruism, thus their alignment can be anything.

All the major realms are ruled by humans, hence the age of men.

Rules
Ability Score Modifiers: Humans are flexible and adaptive they gain a +2 bonus to one ability score of their choice.

Size: Medium

Type: Humanoid, human

Base speed: 30 feet

Languages: Humans begin play speaking common and their ethnic tongue(see: ethnicity). Humans with high intelligence scores can pick any bonus languages (except secret languages, such as Druidic and Drow Sign Language).

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Ethnicity: Humans may choose ethnicity that they belong to.

Different ethnic groups have different values and customs.

This is mostly a roleplaying aspect, but some ethnicities also have some small boons.

Choosing to be an Udersk gives +2 racial bonus on profession(sailor) and swim checks.

Choosing to be a Geerian gives proficiency with spears, bardiches and Geerian throwing axes.

Choosing to be a Diyaaring gives proficiency with clubs and you treat tribal warclub as a martial weapon.

Choosing to be a Harishian +4 racial bonus on diplomacy and bluff relating to trading.

Choosing to be a Darjan gives +2 racial bonus on fortitude saves on environmental hazards related to desert mountains.

Choosing to be a Levai gives +4 racial bonus on knowledge(religion) relating to Trio pantheon and Levai treat Levaian volley axe as a martial weapon.

Choosing to be a Zekelskian gives +2 racial bonus on knowledge(religion) relating to undead.

Choosing to be a Maronian gives +2 racial bonus to handle animal.

Choosing to be a Nisian gives +2 racial bonus on survival relating to fishing.

Choosing to be a Al Baktran gives +4 racial bonus on appraise relating to silly grass and kessu.